Cristina Mora Ramos

From a simple taskto a job well done

How a chain of AI agents turns building an Agile retrospective into a professional, visual and actionable experience without bundling all the context into a single assistant.

  • agents
  • agile
  • retrospectives
  • ai
  • design-teams

Introduction

Putting together an Agile retrospective can seem like a simple task: you pick a dynamic, set up a board, invite the team and you are done.

But when you want the retro to be genuinely useful, clear and actionable, another reality appears: it was never a simple task, but a chain of linked decisions.

A good retro is not just a meeting.It is the start of better conversations and stronger teams.

DESIGNING THE CONVERSATION

The false simplicity of setting up a retro

Setting up an Agile retrospective seems simple: open a board, create a few columns and ask the team to share what worked, what should improve and what actions they will take into the next sprint.

But a good retro does not happen by chance. It needs a clear intention, a suitable structure and an honest reading of the moment the team is going through.

A team exhausted after an intense sprint does not need the same session as one that needs to sort priorities, unlock tensions or celebrate progress.

Designer thinking about which dynamic to use, how to make the retro visual, what to achieve and what happens next

A retro is not just about preparing a dynamic. It is about designing the conversation the team needs to have.

Before opening the board

These five questions help choose the dynamic, the level of depth and the expected outcome:

  1. Conversation

    What does the team need to talk about right now?

  2. Depth

    How deep should we go in this session?

  3. Energy

    What mood and energy level is the team bringing?

  4. Outcome

    What decision or learning should come out of the retro?

  5. Follow-through

    How will the conversation turn into concrete actions?

If these questions go unanswered, the retrospective can end up as a collection of opinions. When the purpose is clear, conversation becomes learning and learning can become action.

The problem: why a single AI falls short

A single AI can generate a complete retrospective if we ask it to. It can propose a dynamic, write instructions, suggest a structure and even prepare a facilitation script.

The problem is that, in a single conversation, it ends up mixing too many roles.

The risk

Context overload

It is thinking as a strategist, facilitator, dynamic designer, copywriter, visual designer and ceremony manager at the same time.

A single AI: too many roles in one conversation
  • Too many roles in one conversation.
  • Context that gets lost as decisions and corrections pile up.
  • Hard to review, iterate and customise each part.

The AI can forget details, mix up criteria or drift back to earlier versions.

VS

The result

Lower quality

The result may be correct, but it tends to be generic or inconsistent.

Chain of agents: one role per agent, a better result
  • Correct answers but without nuances close to the team.
  • Generic result that is hard to adapt to the real conversation.
  • Works as a draft, not as a final deliverable.

A generic deliverable needs manual review and rewriting.

That is why, instead of asking a single AI for everything, I started working with a chain of agents.

Also, this approach improves traceability and lets you adjust each part of the process without redoing everything. If the dynamic does not fit, you can change just that part. If the board needs more examples, the visual agent reviews it. And so each deliverable is more useful, more polished and better adapted to the team.

My approach: a chain of specialized agents

The alternative is to divide the process like a production line: each agent has a concrete role, brings its own experience and hands the work over to the next one.

  1. Initial idea

    The team's need and the starting point.

  2. Retro Director

    Defines the goal and the structure.

  3. Agile Dynamics

    Proposes the most suitable dynamic.

  4. Visual Design

    Turns the retro into a clear, attractive board.

  5. Retro Scriptwriter

    Prepares instructions, copy and the session guide.

  6. Ceremony Manager

    Reviews, integrates and prepares the wrap-up.

  7. Retro ready

    A complete, actionable experience.

Each agent brings its own talent. Together we get further.

What is a Mixture of Agents (MoA)?

A Mixture of Agents (MoA) is an approach where several specialized agents collaborate, each with its own expertise, to solve a complex goal.

In our case, we use a sequential flow, but we can also introduce moments of collaboration between agents. For example, having the visual agent review the dynamic together with the facilitation agent.

This combination makes it possible to get better results, more aligned with the team's context and easier to maintain and improve.

Robot with AI and team puzzle pieces

What each agent delivers

Each stage leaves a deliverable ready for the next one.

Agent Deliverable Exit criterion
Retro Director Retrospective brief. Goal, audience and duration defined.
Agile Dynamics Selected dynamic. Steps and timing adapted to the team.
Visual Design Visual board. Clear hierarchy, ready to facilitate.
Retro Scriptwriter Facilitation script. Complete instructions and transitions.
Ceremony Manager Final retro kit. Reviewed, coherent pieces ready to use.

Examples of agent-generated retros

The same structure, endless themes. With the help of AI you can create retros adapted to your team and context.

It is not about always doing the same thing under a different costume, but about designing experiences that keep the essence of the retro.

Retro with a summer camp theme

Summer camp

A retro to close the cycle with a spirit of adventure.

What you can vary

  • Outdoor dynamics
  • Playlist and atmosphere
  • Props: maps, flashlights, etc.

Ideal for end-of-quarter wrap-ups or right before the holidays.

Retro with a casino theme

Casino

Because every experience counts.

What you can vary

  • Roulette-style dynamics
  • Casino music and atmosphere
  • Props: cards, chips, a board.

Perfect for energizing the team and turning reflection into a game.

Retro with a collaborative village theme

Collaborative village

Shared ideas to build agreements.

What you can vary

  • Collaborative dynamics
  • Epic, motivating music
  • Props: scrolls, sticky notes, etc.

Ideal for strengthening trust and aligning next steps.

Retro with a space theme for teams

Team space

A retro to look at the future with ambition.

What you can vary

  • Future-focused dynamics
  • Space or lo-fi playlist
  • Props: badges, blueprints, 3D objects.

Perfect for defining next steps and dreaming big.

Use AI as a creative partner

Tell it about your team's context: goal, culture, size and format. Then ask it for ideas for themes, dynamics, props and music.

You can ask it to adapt a known dynamic or to propose a brand new one, for a completely different experience.

"Give me a beach-themed retro idea for a remote team of 8 people, with different dynamics and recommended music."

New ideas. The same drive to talk.

Expanded poster of the Summer camp retro

Summer camp

A retro to close the cycle with a spirit of adventure.

60–75 minDuration
15–20 peopleParticipants
Remote or on-siteFormat

Goal

Close a cycle, reflect on what has been lived and celebrate the team's learnings before new challenges.

The experience

The team travels through different camp stops with light, visual dynamics that combine reflection, recognition and a look to the future, in a close and fun atmosphere.

Dynamics included

  1. Arrival at camp
  2. What happened along the way
  3. The team campfire
  4. Next challenges

Works on

  • Learnings from the period
  • Team perception
  • Recognition
  • Next steps

Setting

  • Themed visuals
  • Nature sounds and music
  • Interactive elements
  • Ready-to-use materials (slides and Mural)

Ideal for

  • End of quarter
  • Summer
  • Before holidays
  • Teams looking for a different experience

What the agents did

The agents designed the narrative, adapted the dynamics to the session goal, proposed the visual structure and helped build all the materials.

Expanded poster of the Casino retro

Casino

Because every experience counts.

60–75 minDuration
12–20 peopleParticipants
Remote or on-siteFormat

Goal

Reflect on the team's experience, identify learnings, recognise achievements and decide what we want to keep betting on.

The experience

The team lives the retro as a game in a casino, moving through different dynamic tables where they reflect, share learnings and decide where to invest their effort for the future.

Dynamics included

  1. The experience table
  2. What adds and what takes away
  3. Bets on the future
  4. The grand finale

Works on

  • Reflection on the period
  • Learnings
  • Team motivation
  • Shared priorities

Setting

  • Casino aesthetics
  • Themed music
  • Interactive elements
  • Ready-to-use materials (slides and Mural)

Ideal for

  • End of quarter
  • Moments of change
  • Teams looking for a different experience
  • Playful and motivating sessions

What the agents did

The agents designed the narrative, adapted the dynamics to the session goal, proposed the visual structure and helped build all the materials.

Expanded poster of the Collaborative village retro

Collaborative village

Shared ideas to build agreements.

60–75 minDuration
12–20 peopleParticipants
Remote or on-siteFormat

Goal

Create a space for dialogue and co-creation where the team shares perspectives, identifies opportunities and defines agreements that help us move forward together.

The experience

Inspired by Asterix and Obelix's village, the team gathers in a fun and close atmosphere to share ideas, build solutions and strengthen trust. Every voice counts, because together we go further.

Dynamics included

  1. The ideas square
  2. The community mural
  3. Building together
  4. Village agreements

Works on

  • Team perception
  • Idea generation
  • Collaboration
  • Trust
  • Next steps

Setting

  • Gaulish village aesthetics
  • Epic, motivating music
  • Interactive elements
  • Ready-to-use materials (slides and Mural)

Ideal for

  • Teams that want to build agreements
  • Moments of change
  • Strengthening trust
  • Closing a cycle
  • Before new challenges

What the agents did

The agents designed the narrative, adapted the dynamics to the session goal, proposed the visual structure and helped build all the materials.

Expanded poster of the Team space retro

Team space

A retro to look at the future with ambition.

60–75 minDuration
12–20 peopleParticipants
Remote or on-siteFormat

Goal

Look to the future, imagine possibilities and align the team around new challenges, building on what we have learned so far.

The experience

The team embarks on a space mission where it reflects on its journey, explores new opportunities, defines its roadmap and commits to next steps to keep growing together.

Dynamics included

  1. Mission map
  2. Exploring possibilities
  3. Designing the future
  4. Crew commitment

Works on

  • Future vision
  • Opportunity spotting
  • Team alignment
  • Motivation and purpose
  • Next steps

Setting

  • Space / sci-fi aesthetics
  • Themed music
  • Interactive elements
  • Ready-to-use materials (slides and Mural)

Ideal for

  • Teams looking for new challenges
  • Moments of change
  • Defining next steps
  • Boosting motivation
  • End of quarter or year

What the agents did

The agents designed the narrative, adapted the dynamics to the session goal, proposed the visual structure and helped build all the materials.